![]() |
|
| GRAPHICS HARDWARE | |
|
|
|
| Graphics Hardware (2006) Graphics Hardware (2006) M. Olano, P. Slusallek (Editors) High QualityNormal Map Compression Jacob Munkber g 1 Tomas Akenine-Mölle r 1 Jacob Strö m 2 1 Lund University 2 Ericsson http://transporter-game.googlecode.com/files/HiQualityNormalMapCompression.pdf Navier-Stokes on Programmable Graphics Hardware using SMAC Navier-Stokes on Programmable Graphics Hardware using SMAC C ARLOS E DUARDO S CHEIDEGGER 1 , J O ? AO L UIZ D IHL C OMBA 1 , R UDNEI D IAS DA C UNHA 2 1 II/UFRGS-Institutode http://www.sci.utah.edu/~cscheid/pubs/smac.pdf Modified Noise for Evaluation on Graphics Hardware Graphics Hardware (2005) M. Meissner, B.-O. Schneider (Editors) Modified Noise for Evaluation on Graphics Hardware Marc Olan o ? UMBC Abstract Perlinnoiseisone of the primary http://www.csee.umbc.edu/~olano/papers/mNoise.pdf DiFi: Fast Distance Field Computation using Graphics Hardware DiFi: Fast Distance Field Computation using Graphics Hardware Avneesh Sud Dinesh Manocha Department of Computer Science Univeristyof North Carolina Chapel Hill, NC 27599-3175 {sud http://gamma.cs.unc.edu/DiFi/DiFi-TR.pdf Computer Graphics Hardware Acceleration for Embedded Level Systems 2 Object Representation ?Goals-Display images to user-Be able to represent images in abstract form ?Solution-Use specialized algorithms that take primitives and convert them http://faculty.cs.tamu.edu/rabi/cpsc689/lectures/brian/slides.pdf Graphics Hardware (2006) Graphics Hardware (2006) M. Olano, P. Slusallek (Editors) B-KDTreesfor Hardware Accelerated Ray Tracingof Dynamic Scenes Sven Woo p ?, Gerd Marmitt ?, and Philipp Slusallek http://graphics.cs.uni-sb.de/Publications/2006/bkd_gh06_final.pdf Overlapping Multi-Processing and Graphics Hardware Acceleration ... Overlapping Multi-Processing and Graphics Hardware Acceleration: Performance Evaluation Xavier Cavin Laurent Alonso Jean-Claude Paul LORIA-INRIALorraine Abstract Recently, multi http://www.cs.utah.edu/~xavier/Papers/pvg1999_omgha.pdf Graphics Hardware (2005) Graphics Hardware (2005) M. Meissner, B.-O. Schneider (Editors) Optimal Automatic Multi-pass Shader Partitioning by Dynamic Programming Alan Heirich Sony Computer Entertainment http://alumnus.caltech.edu/~heirich/eghw05_1003.pdf Streaming Geometric Optimization using Graphics Hardware? Streaming Geometric Optimization using Graphics Hardwar e? PankajK. Agarwal 1, Shankar Krishnan 2, Nabil H. Mustafa 1, and Suresh Venkatasubramani an 2 1 Dept. of Computer Science http://www.research.att.com/areas/visualization/papers_videos/pdf/DBLP-conf-esa-AgarwalKMV03.pdf Graphics Hardware (2005) Graphics Hardware (2005) M. Meissner, B.-O. Schneider (Editors) A Reconfigurable Architecture for Load-Balanced Rendering Jiawen Che n 1Michael I. Gordon 1 William Thies 1 Matthias http://cag.csail.mit.edu/commit/papers/05/streamit-graphics-gh.pdf Graphics Hardware 2008 Many Cores ? Disruptive Change ? Disruptive Change Moore's Law is enabling chaotic change Double transistor density every 18 months Creating need for new software models Power http://www.graphicshardware.org/presentations/mantor-panel.pdf A Multigrid Solver for Boundary Value Problems Using Programmable ... Graphics Hardware 2003, pp. 1-11 M. Doggett, W. Heidrich, W. Mark, A. Schilling (Editors) A Multigrid Solver for Boundary Value Problems Using Programmable Graphics Hardware Nolan http://www.cs.virginia.edu/~luebke/publications/pdf/multigrid.gh2003.pdf "Implementing Lattice Boltzmann Computation on Graphics Hardware" To appear in The Visual Computer Implementing Lattice Boltzmann Computation on Graphics Hardware Wei Li, Xiaoming Wei, and Arie Kaufman Center for Visual Computing (CVC) and http://www.cs.sunysb.edu/~vislab/projects/amorphous/WeiWeb/hardwareLBM.pdf Cg: A system for programming graphics hardware ina C-like language Cg: A system for programming graphics hardware ina C-like language WilliamR. Mark ? R. Steven Glanvill e ? Kurt Akele y ? MarkJ. Kilgard ? The University of Texas at Austin http://www-csl.csres.utexas.edu/users/billmark/pubs/cgpaper.pdf Graphics Hardware (2006) The VisualVulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware Graphics Hardware (2006) http://www.cs.virginia.edu/~skadron/Papers/gh2006.pdf 17 Using Graphics Hardware 17 * Peter Willemsen Using Graphics Hardware Throughout most of this book, the focus has been on the fundamentals underlying computer graphics rather than on implementation details http://www.cs.utah.edu/~shirley/books/fcg2/hw.pdf Graphics Hardware (2007) A Hardware Redundancy and Recovery Mechanism for Reliable Scientific Computation on Graphics Processors Graphics Hardware (2007) http://qsilver.cs.virginia.edu/gh2007.pdf "Radiosity on Graphics Hardware" Radiosityon Graphics Hardware Greg Coombe MarkJ. Harris Anselmo Lastra Department of Computer Science University of North Carolina Abstract Radiosityisa widely used technique for http://www.cs.unc.edu/~coombe/research/radiosity/coombe04radiosity.pdf Graphics Hardware (2005) Graphics Hardware (2005), pp. 1-8 M. Meissner, B.-O. Schneider (Editors) Renaissance: A Functional Shading Language Chad Austinand Dirk Reiners Human-Computer Interaction Program http://aegisknight.org/papers/Renaissance%202005.pdf Graphics Hardware 2000 Best PaperAward and Workshop Evaluation Form Graphics Hardware 2000 Best PaperAward and Workshop Evaluation Form 1 Best Paper Awa rd Please check the paper which you think was the best paper presented at the workshop http://www.graphicshardware.org/previous/www_2000/EvalForm2000.pdf Graphics Hardware (2005) Graphics Hardware (2005) M. Meissner, B.-O. Schneider (Editors) A Fast, Energy-Efficient Z-Comparator Justin Hensley, Montek Singhand Anselmo Lastra University of North Carolina http://www.cs.unc.edu/~hensley/Publications/pdf/hensley_gh05.pdf Graphics Hardware (2005) Graphics Hardware (2005) M. Meissner, B.-O. Schneider (Editors) ARecongurable Architecture for Load-Balanced Rendering Jiawen Che n 1Michael I. Gordon 1 William Thies 1 Matthias http://graphics.ucsd.edu/%7Ematthias/Papers/ReconfigurableArchitectureLoadBalancedRendering.pdf Real-Time KD-Tree Construction on Graphics Hardware Real-Time KD-Tree Construction on Graphics Hardware Kun ZhouQiming Hou * Rui Wang ? Baining Guo Microsoft Research Asia * Tsinghua University ? Zhejiang University Abstract We http://research.microsoft.com/users/kunzhou/2008/MSR-TR-2008-52.pdf Ray Tracingon Programmable Graphics Hardware Ray Tracingon Programmable Graphics Hardware Timothy J. Purcell Ian Buck William R. Mark Pat Hanrahan Stanford University ? Abstract Recentlya breakthrough has occurred in http://graphics.stanford.edu/papers/rtongfx/rtongfx.pdf Graphics Hardware (2005) Graphics Hardware (2005), pp. 1-6 M. Meissner, B.-O. Schneider (Editors) A Hardware F-Buffer Implementation Mike Housto n ?, Arcot J. Preethamand Mark Segal ? Stanford http://www-graphics.stanford.edu/papers/Fbuffer/fbuffer.pdf Graphics Hardware (2005) Graphics Hardware (2005) M. Meissner, B.-O. Schneider (Editors) Hardware-Compatible Vertex Compression Using Quantization and Simplication Budirijanto Purnomo, Jonathan Bilodeau http://www.cs.jhu.edu/%7Ebpurnomo/VertexCompression/vertexcompression.pdf Graphics Hardware (2005) Graphics Hardware (2005) M. Meissner, B.-O. Schneider (Editors) KD-Tree Acceleration Structures fora GPURaytracer Tim FoleyandJeremy Sugerman y Stanford University Abstract Modern http://graphics.stanford.edu/papers/gpu_kdtree/kdtree.pdf Graphics Hardware (2007) Graphics Hardware (2007) Timo AilaandMark Seg al (Editors) Programmable Shaders for Deformation Rendering CarlosD. Correaand Deborah Silver Rutgers, The State University of New http://www.caip.rutgers.edu/~cdcorrea/docs/gh07.pdf Graphics Hardware (2006) A Performance-Oriented Data Parallel Virtual Machine for GPUs Mark Segal Mark Peercy A TI Technologies, Inc. Abstract Existing GPUprogramming interfaces require that applications http://ati.amd.com/developer/siggraph06/dpvm_e.pdf |
Similar Graphics hardware Graphics hardware#Graphics accelerators Graphics hardware#History Graphics hardware#Computational functions Graphics hardware#GPU forms Graphics hardware#Drivers NVIDIA and FOSS Graphics card Graphics card#History Graphics card#Components Graphics card#Manufacturers Graphics card#Graphics APIs Graphics card#Graphics techniques Category Graphics hardware Category talk Graphics hardware Category Graphics hardware companies X3100 OGP Rendering pipeline 3D acceleration 3D acceleration#Overview 3D acceleration#Communities 3D acceleration#Distinct from photorealistic 2D graphics 3D acceleration#History OGP Intel GMA 950 Rendering pipeline Graphics engine hardware Graphics engine hardware#History Graphics engine hardware#Components Graphics engine hardware#Manufacturers Graphics engine hardware#Graphics APIs Graphics engine hardware#Graphics techniques 3D acceleration 3D acceleration#Overview 3D acceleration#Communities 3D acceleration#Distinct from photorealistic 2D graphics 3D acceleration#History Windows Graphics Foundation Hardware overlay List of home computers by video hardware SonicBLUE Graphics engine SonicBLUE Open Graphics Project Graphics engine Software rendering Software rendering#Introduction Software rendering#Real time software rendering Software rendering#Offline rendering Kurt Akeley Character scaling Michael Deering SGID SGID#History SGID#User base and core market SGID#High end server market SGID#Product line List of 3D graphics APIs Accelerated Graphics Port Accelerated Graphics Port#Advantages over PCI Accelerated Graphics Port#History Accelerated Graphics Port#Versions of AGP Accelerated Graphics Port#Compatibility Accelerated Graphics Port#Use today Accelerated Graphics Port Accelerated Graphics Port#Advantages over PCI Accelerated Graphics Port#History Accelerated Graphics Port#Versions of AGP Accelerated Graphics Port#Compatibility Accelerated Graphics Port#Use today 2D accelerator Voodoo Graphics VGA VGA#Technical details VGA#Standard text modes VGA#The VGA color palette Nouveau X video extension GPGPU Molecular graphics 8 bit color Video overlay OpenGL Intel740 EGA graphics Category Computer graphics VGA card Eurographics Category Video hardware XVideo XVideo#Playback and Processing XVideo#Display XVideo#Problems With Newer Cards Ray tracing hardware Trident Microsystems |
Powered by wokdok.com version 1.0 Copyright © 2004-2008 XvR-Design