KURT AKELEY
Curriculum Vitae William R. Mark
Steven Glanville, Kurt Akeley, Mark J. Kilgard. "Cg: A System for Programming Graphics Hardware in a C-like Language, " ACM Transactions on Graphics, Vol 22, #3, July 2003 (SIG GRAPH
http://www-csl.csres.utexas.edu/users/billmark/cv/CV.pdf

GeForce4 John Montrym
33 Related reading Stanford special topics course Real-Time Graphics Architectures with Kurt Akeley & Pat Hanrahan Reading list: http://graphics. stanford.edu/courses/cs448a-01-fall
http://www.hotchips.org/archives/hc14/3_Tue/18_moreton.pdf

D. References Cited
In Kurt Akeley, editor, Siggraph 2000, Computer Graphics Proceedings , Annual Conference Series, pages 255-258. ACM Press / ACM SIGGRAPH / Addison Wesley Longman, 2000. 40 J.
http://www.cise.ufl.edu/~mpf/ocean/archives/proposals/NSF_STI_2003/Refs.pdf

The OpenGL Graphics System: A Specification
The OpenG L RGraphics System: A Specification (Version1.3) Mark Segal Kurt Akeley Editor (version 1.1): Chris Frazier Editor (versions 1.2,1.2.1,1.3): Jon Leech
http://www.salle.url.edu/~manuellv/MagSrc/Doc0026/glspec13.pdf

OpenGL Version 1.1.0a Release Notes
Silicon Graphics, Inc., March 1997.  Segal, Mark, and Kurt Akeley. "The OpenGL Graphics System: A Specification. " Edited by Chris Frazier. Silicon Graphics, Inc., March 1997. The
http://redhawk.ccur.com/docs/root/3pmax/yGraphics/0891083-1.1.0a.pdf

GPU Architecture: Implications & Trends
Kurt Akeley. RealityEngine Graphics. In Proc. SIGGRAPH '93 . ACM Press, 1993. SGI RealityEngine (1993) SGI RealityEngine (1993) Vertex Vertex Rasterize Rasterize Pixel Pixel Test & Blend
http://s08.idav.ucdavis.edu/luebke-nvidia-gpu-architecture.pdf

EXPERIENCE IN HIGHER EDUCATION
ACM SIGGRAPH 2005 Courses, Proceedings of the International Conference on Computer Graphics and Interactive Techniques, ACM, July 2005. 283 pages. Marc Olano (editor), Kurt Akeley
http://www.csee.umbc.edu/~olano/cv.pdf

Computer Graphics Achievement Award
Cohen 1997 Przemyslaw Prusinkiewicz 1996 Marc Levoy 1995 Kurt Akeley 1994 Kenneth E. Torrance 1993 Pat Hanrahan 1992 Henry Fuchs 1991 James T. Kajiya 1990 Richard Shoup and Alvy Ray Smith
http://old.siggraph.org/awards/2004/AchievementAward.pdf

Further Reading
Processing by Interpolation and Extrapolation , IRIS Universe Magazine, no. 28, Silicon Graphics, August 1994. http:/www.sgi.com/grafica/interp Haeberli, Paul, and Kurt Akeley, The
http://3dshaders.com/home/index2.php?option=com_content&do_pdf=1&id=16

CallForPDF
You can also contact us anytime (papers-s2000@siggraph.org) with your questions and concerns. Kurt Akeley SIGGRAPH 2000 Papers Chair papers-s2000@siggraph.org Deadline! 12 January 2000
http://www.siggraph.org/s2000/formsfiles/S2000Call.pdf

Shading Language Overview
Steven Glanville, Kurt Akeley, and Mark J. Kilgard. Cg: A system for programming graphics hardware in a c-like language. ACM Transactions on Graphics (Proc.
http://www.csee.umbc.edu/~olano/s2004c01/ch05.pdf

COMPUTER SCIENCE
Pei Cao Consulting Assistant Professors: Kurt Akeley, Federico Barbagli Visiting Professor: Martin Abadi * Recalled to active duty. Mail Code: 94305-9025 Phone: (650) 723-2273 Web Site:
http://www.stanford.edu/dept/registrar/bulletin/current/pdf/CompSci.pdf

Programmable GPUsOutline
John Kessenich, "The OpenGL Shading Language,"OpenGL Language Version 1.20, Document Revision 8, September 2006. OpenGL Commands for Shader Language Control Mark Segal, Kurt Akeley
http://www.ece.lsu.edu/koppel/gp/notes/set-prog-api.pdf

REFERENCES
parse trees using an expression parser, the trees are directly constructed by linking building-block modules together in a graphical user interface. [Akeley93] Kurt Akeley
http://www.cs.unc.edu/~olano/papers/dissertation/chR.pdf

In This Issue:
What does this mean for OpenGL standardization? Read on. When Kurt Akeley and Mark Segal created OpenGL in the early 1990s, the 3D industry was very different.
http://www.opengl.org/img/uploads/pipeline/pipeline_001.pdf

Real-Time 3D Graphics Architecture
Pat Hanrahanand Kurt Akeley Hanrahanand Kurt Akeley For simple MIP-mapping:-mapping: ?Very computationally intensive-2004 GPU'scan sustain 8 mipmappedtexture lookups per cycle ?16
http://www-csl.csres.utexas.edu/users/billmark/talks/Graphics_Arch_Tutorial_Micro2004_BillMarkParts.pdf

Bibliography
132 Bibliography [1]Kurt Akeley. Realityengine graphics. In SIGGRAPH'93 , pages 109-116,1993. [2]Ali Azarbayejani and Alex Pentland. Recursive estimation of motion, structure, and
http://www.debevec.org/Thesis/debevec-phdthesis-1996_end.pdf

Stream Programming Environments
Science & Electrical Engineering Stanford University GP^2 Workshop August 7-8, 2004 Acknowledgements ?Bill Dally ?Eric Darve ?Vijay Pande ?Bill Mark ?John Owens ?Kurt Akeley
http://www.cs.unc.edu/Events/Conferences/GP2/slides/hanrahan.pdf

John Owens Multicore Seminar 6 February 2008
EEC !"" Guest Speakers ? All Thursdays, 10:30-11:50a, 1062 Bainer ? 7 Feb: Matt Pharr, Intel ? 14 Feb: Doug Carmean, Intel ? 21 Feb: Kurt Akeley, Microsoft Research ? 28
http://www.ece.ucdavis.edu/~jowens/talks/streaming-080206.pdf

GPGPU: Beyond Graphics Mark Harris, NVIDIA
protocols (e.g. clock in data) Wide interfaces (256-bit GPUs) Move data less (optimize locality) Algorithm Architecture (e.g. pipeline GPU) Cache data Slide courtesy of Kurt Akeley
http://download.nvidia.com/developer/presentations/GDC_2004/GDC2004_OpenGL_GPGPU_04.pdf

The Design of the OpenGL Graphics Interface
The Design of the OpenGL Graphics Interface Mark Segal Kurt Akeley Silicon Graphics Computer Systems 2011N. Shoreline Blvd., Mountain View, CA 94039 Abstract OpenGLisan emerging
http://www.sun.com/software/graphics/opengl/OpenGLdesign.pdf

The Design of the OpenGL Graphics Interface
Mark Segal Kurt Akeley Silicon Graphics Computer Systems 2011N. Shoreline Blvd., Mountain View, CA 94039
http://www.carfield.com.hk/document/languages/c/design.pdf

High-Performance Polygon Rendering
Computer Graphics, Volume 22, Number 4, August 1988 High-Performance Polygon Rendering Kurt Akeley Tom Jermoluk Silicon Graphics, Inc. 2011 North Shoreline Boulevard Mountain View
http://research.microsoft.com/users/kakeley/SIGGRAPH%201988%20p239%20Akeley%20Jermoluk.pdf

[Invited]Focus Cues in Stereo Displays Kurt Akeley (Microsoft, USA)
October 15 [Wednesday] / 11:10~12:35 Room 301 3. Human Factor for 3D 3-1 11:10~11:35 [Invited]Focus Cues in Stereo Displays Kurt Akeley (Microsoft, USA) 3-2 11:35~11:55 Visual
http://imid2006.k-ids.or.kr/PDF/3.pdf

SIGGRAPH Executive Committee
The SIGGRAPH achievement award is presented to Kurt Akeley in recognition of his contributions to the architecture, design, and realization of high performance 3D graphics hardware
http://www.siggraph.org/s95/OTHERS.PDF

Real-Time Graphics Architecture
2 CS448 Lecture 15 Kurt Akeley, Pat Hanrahan, Fall 2001 The OpenGL ® Graphics System Web sites www.opengl.org http://oss.sgi.com/projects/ogl-sample/ www.sgi.com/software/opengl
http://www.graphics.stanford.edu/courses/cs448a-01-fall/lectures/lecture15/opengl.2up.pdf

Kurt Akeley Pat Hanrahan
1 Real-Time Graphics Architecture Kurt Akeley Pat Hanrahan http://www.graphics.stanford.edu/courses/cs448a-01-fall CS448 Lecture 1 Kurt Akeley, Pat Hanrahan, Fall 2001 About Kurt
http://www.graphics.stanford.edu/courses/cs448a-01-fall/lectures/lecture1/introduction.2up.pdf

Kurt Akeley Pat Hanrahan
2 CS448 Lecture 7 Kurt Akeley, Pat Hanrahan, Fall 2001 Topics 1. Review of texture mapping 2. RealityEngineand InfiniteReality 3. Texture caching 4. Texture prefetching 5.
http://www-graphics.stanford.edu/courses/cs448a-01-fall/lectures/lecture7/texture.2up.pdf

Kurt Akeley Pat Hanrahan
1 Real-Time Graphics Architecture Kurt Akeley Pat Hanrahan http://www.graphics.stanford.edu/courses/cs448a-01-fall CS448 Lecture 8 Kurt Akeley, Pat Hanrahan, Fall 2001 Geometry
http://www-graphics.stanford.edu/courses/cs448a-01-fall/lectures/lecture8/geometry.2up.pdf

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