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| KURT AKELEY | |
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| Curriculum Vitae William R. Mark Steven Glanville, Kurt Akeley, Mark J. Kilgard. "Cg: A System for Programming Graphics Hardware in a C-like Language, " ACM Transactions on Graphics, Vol 22, #3, July 2003 (SIG GRAPH http://www-csl.csres.utexas.edu/users/billmark/cv/CV.pdf GeForce4 John Montrym 33 Related reading Stanford special topics course Real-Time Graphics Architectures with Kurt Akeley & Pat Hanrahan Reading list: http://graphics. stanford.edu/courses/cs448a-01-fall http://www.hotchips.org/archives/hc14/3_Tue/18_moreton.pdf D. References Cited In Kurt Akeley, editor, Siggraph 2000, Computer Graphics Proceedings , Annual Conference Series, pages 255-258. ACM Press / ACM SIGGRAPH / Addison Wesley Longman, 2000. 40 J. http://www.cise.ufl.edu/~mpf/ocean/archives/proposals/NSF_STI_2003/Refs.pdf The OpenGL Graphics System: A Specification The OpenG L RGraphics System: A Specification (Version1.3) Mark Segal Kurt Akeley Editor (version 1.1): Chris Frazier Editor (versions 1.2,1.2.1,1.3): Jon Leech http://www.salle.url.edu/~manuellv/MagSrc/Doc0026/glspec13.pdf OpenGL Version 1.1.0a Release Notes Silicon Graphics, Inc., March 1997. Segal, Mark, and Kurt Akeley. "The OpenGL Graphics System: A Specification. " Edited by Chris Frazier. Silicon Graphics, Inc., March 1997. The http://redhawk.ccur.com/docs/root/3pmax/yGraphics/0891083-1.1.0a.pdf GPU Architecture: Implications & Trends Kurt Akeley. RealityEngine Graphics. In Proc. SIGGRAPH '93 . ACM Press, 1993. SGI RealityEngine (1993) SGI RealityEngine (1993) Vertex Vertex Rasterize Rasterize Pixel Pixel Test & Blend http://s08.idav.ucdavis.edu/luebke-nvidia-gpu-architecture.pdf EXPERIENCE IN HIGHER EDUCATION ACM SIGGRAPH 2005 Courses, Proceedings of the International Conference on Computer Graphics and Interactive Techniques, ACM, July 2005. 283 pages. Marc Olano (editor), Kurt Akeley http://www.csee.umbc.edu/~olano/cv.pdf Computer Graphics Achievement Award Cohen 1997 Przemyslaw Prusinkiewicz 1996 Marc Levoy 1995 Kurt Akeley 1994 Kenneth E. Torrance 1993 Pat Hanrahan 1992 Henry Fuchs 1991 James T. Kajiya 1990 Richard Shoup and Alvy Ray Smith http://old.siggraph.org/awards/2004/AchievementAward.pdf Further Reading Processing by Interpolation and Extrapolation , IRIS Universe Magazine, no. 28, Silicon Graphics, August 1994. http:/www.sgi.com/grafica/interp Haeberli, Paul, and Kurt Akeley, The http://3dshaders.com/home/index2.php?option=com_content&do_pdf=1&id=16 CallForPDF You can also contact us anytime (papers-s2000@siggraph.org) with your questions and concerns. Kurt Akeley SIGGRAPH 2000 Papers Chair papers-s2000@siggraph.org Deadline! 12 January 2000 http://www.siggraph.org/s2000/formsfiles/S2000Call.pdf Shading Language Overview Steven Glanville, Kurt Akeley, and Mark J. Kilgard. Cg: A system for programming graphics hardware in a c-like language. ACM Transactions on Graphics (Proc. http://www.csee.umbc.edu/~olano/s2004c01/ch05.pdf COMPUTER SCIENCE Pei Cao Consulting Assistant Professors: Kurt Akeley, Federico Barbagli Visiting Professor: Martin Abadi * Recalled to active duty. Mail Code: 94305-9025 Phone: (650) 723-2273 Web Site: http://www.stanford.edu/dept/registrar/bulletin/current/pdf/CompSci.pdf Programmable GPUsOutline John Kessenich, "The OpenGL Shading Language,"OpenGL Language Version 1.20, Document Revision 8, September 2006. OpenGL Commands for Shader Language Control Mark Segal, Kurt Akeley http://www.ece.lsu.edu/koppel/gp/notes/set-prog-api.pdf REFERENCES parse trees using an expression parser, the trees are directly constructed by linking building-block modules together in a graphical user interface. [Akeley93] Kurt Akeley http://www.cs.unc.edu/~olano/papers/dissertation/chR.pdf In This Issue: What does this mean for OpenGL standardization? Read on. When Kurt Akeley and Mark Segal created OpenGL in the early 1990s, the 3D industry was very different. http://www.opengl.org/img/uploads/pipeline/pipeline_001.pdf Real-Time 3D Graphics Architecture Pat Hanrahanand Kurt Akeley Hanrahanand Kurt Akeley For simple MIP-mapping:-mapping: ?Very computationally intensive-2004 GPU'scan sustain 8 mipmappedtexture lookups per cycle ?16 http://www-csl.csres.utexas.edu/users/billmark/talks/Graphics_Arch_Tutorial_Micro2004_BillMarkParts.pdf Bibliography 132 Bibliography [1]Kurt Akeley. Realityengine graphics. In SIGGRAPH'93 , pages 109-116,1993. [2]Ali Azarbayejani and Alex Pentland. Recursive estimation of motion, structure, and http://www.debevec.org/Thesis/debevec-phdthesis-1996_end.pdf Stream Programming Environments Science & Electrical Engineering Stanford University GP^2 Workshop August 7-8, 2004 Acknowledgements ?Bill Dally ?Eric Darve ?Vijay Pande ?Bill Mark ?John Owens ?Kurt Akeley http://www.cs.unc.edu/Events/Conferences/GP2/slides/hanrahan.pdf John Owens Multicore Seminar 6 February 2008 EEC !"" Guest Speakers ? All Thursdays, 10:30-11:50a, 1062 Bainer ? 7 Feb: Matt Pharr, Intel ? 14 Feb: Doug Carmean, Intel ? 21 Feb: Kurt Akeley, Microsoft Research ? 28 http://www.ece.ucdavis.edu/~jowens/talks/streaming-080206.pdf GPGPU: Beyond Graphics Mark Harris, NVIDIA protocols (e.g. clock in data) Wide interfaces (256-bit GPUs) Move data less (optimize locality) Algorithm Architecture (e.g. pipeline GPU) Cache data Slide courtesy of Kurt Akeley http://download.nvidia.com/developer/presentations/GDC_2004/GDC2004_OpenGL_GPGPU_04.pdf The Design of the OpenGL Graphics Interface The Design of the OpenGL Graphics Interface Mark Segal Kurt Akeley Silicon Graphics Computer Systems 2011N. Shoreline Blvd., Mountain View, CA 94039 Abstract OpenGLisan emerging http://www.sun.com/software/graphics/opengl/OpenGLdesign.pdf The Design of the OpenGL Graphics Interface Mark Segal Kurt Akeley Silicon Graphics Computer Systems 2011N. Shoreline Blvd., Mountain View, CA 94039 http://www.carfield.com.hk/document/languages/c/design.pdf High-Performance Polygon Rendering Computer Graphics, Volume 22, Number 4, August 1988 High-Performance Polygon Rendering Kurt Akeley Tom Jermoluk Silicon Graphics, Inc. 2011 North Shoreline Boulevard Mountain View http://research.microsoft.com/users/kakeley/SIGGRAPH%201988%20p239%20Akeley%20Jermoluk.pdf [Invited]Focus Cues in Stereo Displays Kurt Akeley (Microsoft, USA) October 15 [Wednesday] / 11:10~12:35 Room 301 3. Human Factor for 3D 3-1 11:10~11:35 [Invited]Focus Cues in Stereo Displays Kurt Akeley (Microsoft, USA) 3-2 11:35~11:55 Visual http://imid2006.k-ids.or.kr/PDF/3.pdf SIGGRAPH Executive Committee The SIGGRAPH achievement award is presented to Kurt Akeley in recognition of his contributions to the architecture, design, and realization of high performance 3D graphics hardware http://www.siggraph.org/s95/OTHERS.PDF Real-Time Graphics Architecture 2 CS448 Lecture 15 Kurt Akeley, Pat Hanrahan, Fall 2001 The OpenGL ® Graphics System Web sites www.opengl.org http://oss.sgi.com/projects/ogl-sample/ www.sgi.com/software/opengl http://www.graphics.stanford.edu/courses/cs448a-01-fall/lectures/lecture15/opengl.2up.pdf Kurt Akeley Pat Hanrahan 1 Real-Time Graphics Architecture Kurt Akeley Pat Hanrahan http://www.graphics.stanford.edu/courses/cs448a-01-fall CS448 Lecture 1 Kurt Akeley, Pat Hanrahan, Fall 2001 About Kurt http://www.graphics.stanford.edu/courses/cs448a-01-fall/lectures/lecture1/introduction.2up.pdf Kurt Akeley Pat Hanrahan 2 CS448 Lecture 7 Kurt Akeley, Pat Hanrahan, Fall 2001 Topics 1. Review of texture mapping 2. RealityEngineand InfiniteReality 3. Texture caching 4. Texture prefetching 5. http://www-graphics.stanford.edu/courses/cs448a-01-fall/lectures/lecture7/texture.2up.pdf Kurt Akeley Pat Hanrahan 1 Real-Time Graphics Architecture Kurt Akeley Pat Hanrahan http://www.graphics.stanford.edu/courses/cs448a-01-fall CS448 Lecture 8 Kurt Akeley, Pat Hanrahan, Fall 2001 Geometry http://www-graphics.stanford.edu/courses/cs448a-01-fall/lectures/lecture8/geometry.2up.pdf |
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